![]() Meanwhile, phasing unicorns and flying gryphons can bypass enemy walls or exploit weaknesses in enemy formations. Their Shock- and Physical-based ranged units deal more damage than their counterparts, particularly their longbows that are able to inflict full damage at maximum range – and which are issued to class units that may be equipped with regular bows or crossbows among other races. I garrison it and carefully plan my moves, while spying all the moves from Hawk at my old Throne: I manage to take his 2 last cities and he surrenders.Summary The High Elf military emphasizes mobility and firepower to defeat their enemies. – turns 32 to 35: Mr Hawk’s main army moves back toward the south through the western route, and I misplanned, and moved my Throne just in his path. Meanwhile, my army moves toward Hawk’s throne and successfully takes it on turn 21. Spying his movements, I move my Leader safely away. – turns 18 to 21: Mr Hawk tries to take advantage of the death of my Leader and moves toward my Throne. – turns 10 to 14: drunk in my victory streaks vs independents (including 2 independent Draconian cities vainquished very early), I misjudge risks at a Flowrock Quarry and lose my level 7 AD to a Critical Strike (44 damage) from a Dragon Ancestry-boosted Flyer, and then do too many fights in 1 turn and lose my Leader in a Magma Forge… Will it be the end? This game included many fights where I played outnumbered and with low tier units vs T3, using and exploiting Guerilla Tactics a lot.Īlso, here are some highlights of the match! The video library has been updated with videos from my Round 5 match vs Mr Hawk:
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